Changelog

What changed in each QPet release

v2.2.3 · v2.2.2

  • Compact About toolbar with matching buttons, pointing-hand version hover, and Auto Upgrade wording.
  • Protect ticket identity and cache, add reply notifications, and harden website and update delivery.
  • Keep the pointing-hand cursor while moving over the version shortcut.

v2.2.1 · v2.2.0 · v2.1.7 · v2.1.6 · v2.1.5

  • Clear raindrops and their trails within two seconds, without extending their lifetime when merging.
  • Add New Year Firework: launch one flickering rocket from the bottom and randomly burst into peony, chrysanthemum, willow or ring fireworks.
  • Reuse firework textures and nodes, cap particle usage during rapid input, and pause rendering when idle; support multiple displays and previews.
  • Show the changelog by default in About, with offline access in the app language.
  • Make New Year Firework bursts more lifelike with spherical depth, brief flashes, connected trails and fading embers, while keeping existing particle limits.
  • Select and copy an entire changelog version; add a Back button with an Esc shortcut hint in About.
  • Use compact changelog spacing without blank lines between entries, while preserving whole-version text selection.

v2.1.4 · v2.1.3 · v2.1.2 · v2.1.1

  • Rain-on-screen now spawns about half as many droplets per keystroke
  • Droplets no longer read as grey rings on light desktops: the bead centre is clear again
  • Settings redesigned: the version number opens About, and launch at login and auto update moved to the footer
  • Improve water droplet clarity on light backgrounds.
  • Fix persistent effect and preview activity to reduce idle resource usage.
  • Fix mouse markers on multiple displays and feedback ticket switching.
  • Fade residual droplets shortly after runoff to avoid lingering marks on the screen.
  • Water droplets of every size start swaying and flowing down after 2–4 seconds to avoid lingering over the screen.

v2.1.0

  • New rain-on-screen effect: droplets cling to the glass, slide down, merge and leave wet trails
  • Idle SpriteKit effects now stop rendering, cutting their background CPU use to near zero
  • Automatic update checking is now on by default and runs once at launch
  • Settings effect grid redesigned with tighter spacing and no off tile